So, last class we covered the very basics of healing. Today we will cover the basic spells in a healadins reprtoire. (Note. the links in this post are all intended to go to Wowhead. However, blogs do tend to be a target of phishers, so as always, check the destination before you click a link.)
First off, you’ve got the big guy. Holy Light. This is the heavy hitter that kind of defines a holy paladin. This thing hits like a truck. The tooltip says rank 13 hits for 4k-5k. But throw in your bonus SP, your looking at a heal that hits for 10-15k in all reality. My non crits hit for an average of 12-13k and my crits have hit for as high as 18k. You can heal a dpser from “omghelp” to full in a isngle hit. However, this thing chews up alot of mana and has a pretty long cast time if you don’t have a good amount of haste. That’s why HL-healadins prefer stacking Int (I’ve covered the concept of HL vs Flash builds before, but I’ll cover it again a bit more in depth later in my healadin 101 series). Without a very large mana pool, Holy Light is not the kind of spell you want to be spamming. Even with a large pool, HL isn’t designed to be spammed. It’s purpose is to drop a lot of points into a green bar in a short time (compared to other classes).


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