Today we finish our discussion of the various utility spells available to the paladin class. Yesterday I went over the auras, judgements and blessings briefly. Today we take a look at the wide varity of seals and the touchy-feely “Hand” spells.
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Healdin 101; Utility cont.
Healadin 101: Utility
So, the original conception of the paladin in Vanilla WoW was a utility class. We couldn’t tank, we could barely dps, we were mediocre healers. What were we good for? Utility. We could buff the shit out of any class, with BoK being almost required for any paladin. We had our auras, our touchy-feely hands, our judgements. We were a support class in it’s truest form, while the warriors did the tanking and the priests did the healing. We ran around with giant +str +int +heal 2hnad maces, whacking things in the head while throwing out an occasional heal or three.
There are 4 types of spells available to us, which I consider to be utility spells. These are; Auras, Judgements, Hands and Blessings. Now, some could say there is a 5th category (seals) which I will discuss in this post, simply because I don’t know where else to talk about them, however I don’t consider them as true utility spells because they do not affect the group at all.
Avoiding the Body By WoW
So, this is obviously a common topic of discussion amongst gamers and non-gamers alike. How do you keep yourself (or your loved ones) healthy while allowing you/them to enjoy their hobby of choice. Alot of people blame video games for the high rates of Obesity in America. Well, it’s not the games fault. It’s the lifestyle that most gamers choose to live while being a gamer. Yes yes, I know, alot of people who game are more than capable of remaining in very good physical shape and keeping a healthy social life as well.
