Today we finish our discussion of the various utility spells available to the paladin class. Yesterday I went over the auras, judgements and blessings briefly. Today we take a look at the wide varity of seals and the touchy-feely “Hand” spells.
Posts Tagged ‘theory
Healdin 101; Utility cont.
Healadin 101: Utility
So, the original conception of the paladin in Vanilla WoW was a utility class. We couldn’t tank, we could barely dps, we were mediocre healers. What were we good for? Utility. We could buff the shit out of any class, with BoK being almost required for any paladin. We had our auras, our touchy-feely hands, our judgements. We were a support class in it’s truest form, while the warriors did the tanking and the priests did the healing. We ran around with giant +str +int +heal 2hnad maces, whacking things in the head while throwing out an occasional heal or three.
There are 4 types of spells available to us, which I consider to be utility spells. These are; Auras, Judgements, Hands and Blessings. Now, some could say there is a 5th category (seals) which I will discuss in this post, simply because I don’t know where else to talk about them, however I don’t consider them as true utility spells because they do not affect the group at all.
So, Ophelie over at the Bossy Pally has a great post about Healadins and their makeup. No, not which shade of lipstick best matches the t10 shoulders…but rather the difference between a Holy Light paladin and a Flash spam paladin. Yes, they are different.
Now, Ophelie was inspired in her post by Ferraro (I’m going to avoid any talk of controversy that surfaced over a month ago, cause honestly, that’s a dead horse) who does a great job of breaking down the differences.
Check out those two if you want to know the breakdown comparison of one vs. the other. That’s not what I’m gonna write about since it has already been done much better than I could have by those wonderful women.
